![]() ![]() I would recommend therefore that this information be made available from the beginning once you have discovered the numbered marker. While having a cartographer as a skill is a clever idea, I found myself becoming slightly frustrated at not knowing where abouts in the park I was at any giving time. Regarding the map and your character's location in the park, I found this a bit challenging in the beginning, as only when you unlock a skill can you find the numbered markers on the map. I would desire games to give the player the option to turn on or off autosave which gives the player more autonomy. You have 4 save slots and the game autosaves for you - which can be a blessing and a curse. You can also access the settings and the main menu through this book. Haven Park is the kind of game that will completely absorb you until several hours have passed and, suddenly, you’ve beaten the game The story is warm and fuzzy and bittersweet, and if you’re a fan of a quaint, relaxing game don’t hesitate to put this one in your collection. ![]() You are also given a book which contains all the information you need: Challenges, Map, Skill levels and points required, and your Inventory. You also move quite slowly in the beginning, but with earning XP and leveling up, you can upgrade your skill levels to make you move faster (albeit slightly) and jump higher. I played Haven Park on the Nintendo Switch Lite, so for the purposes of this review. Haven Park is developed by Fabian Weibel and published by Mooneye Studios and was released on Windows PC and Nintendo Switch on August 5th. Low and behold, Haven Park bursts onto the scene. Cozy Grove has a Metascore of 71, based on professional reviews. Ever since playing A Short Hike a few months back, I was hoping for another game which shares this similar theme and vibe. I was disappointed that you were unable to fly, as attempting to climb up mounds provided some difficulty. The Quantum Astrophysicists Guild published the game. You use the left thumbstick or D-Pad to move around, A to interact with items, and B to jump. ![]()
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